What you should know by the
end of this class |
| • |
Knowledge of Basic Vertebrate Structures -Plantigrade, Digitigrade and Ungulate |
• |
Knowledge of polygonal modeling |
• |
Knowledge of lath modeling |
• |
Knowledge of simple mapping (bump, diffuse color, multi sub-object, UnWrap) |
• |
Knowledge of Key Frame Animation |
• |
How to use the "Curve Editor" to manipulate animations |
• |
Knowledge of "Biped" rigging |
• |
Knowledge of basic lighting set up |
• |
Knowledge of morphing techniques for facial animation |
• |
How to render still images of models |
• |
How to render animation sequences |
• |
Knowledge of support software (PhotoShop and Illustrator) |