1
What you should know by the
end of this class

Knowledge of Basic Vertebrate Structures -Plantigrade, Digitigrade and Ungulate

Knowledge of polygonal modeling
Knowledge of lath modeling
Knowledge of simple mapping (bump, diffuse color, multi sub-object, UnWrap)
Knowledge of Key Frame Animation
How to use the "Curve Editor" to manipulate animations
Knowledge of "Biped" rigging

Knowledge of basic lighting set up

Knowledge of morphing techniques for facial animation
How to render still images of models
How to render animation sequences
Knowledge of support software (PhotoShop and Illustrator)
Project 1 - Mecha
MT
ABOUT CHARACTERS
The Basic Vertebral Structure
  Graphic of Structure
  Skull-Vertebral-Pelvic-Thoracic-Unit
  Complete Skeleton
  Sketching Skills
  Pixar Article
Variations of Stance
  Graphic of 3 Basic Stances
  What's Up With This Guy?
Character Traits & Styles
  What's Funny
  What's So Cute?
  Types of Characters
  Eyes and Emotions
  Eye Types
  Different Animal Eyes
  Strong Character Silhouettes
  Proportions Standard- 8 Heads
  Proportions-Heroic - 9 1/2 Heads
Links
  Poorly Designed Characters
  A Very Cool Painter of Characters
  Advice to 3D Modelers
  Shane Zalvin
Project Samples
  Goofy Biped
  Cars
CLASS RESOURCES
  Class Syllabus
  About This Class
  Basic 3D Max Skill Booklet
  How to Stage Your Characters
  How to Save Animations
  Final Portfolio Info
  Resume Project
EXCERCISES
  Bumps, Grooves and Fuzz
  Sky Domes - 1, 2, 3, 4
  Multi-Sub-Object Textures
Project 4 - Intermediate Skill
Level - Box Modeling
"Godzlila"
Gt
Project 3 Intermediate-Advanced Skill Level - Edge Modeling Cars!
CT
Project 2 - Modeling &
Animating Simple, Goofy Bipeds
Project 5- Advanced Skill Level
- Diiffuse and Opacity Maps for Realistic Eyes
T
ET
Iris Examples Using PhotoShop
Project 6 - Advanced Skill Level
Track Driven Droid
RT
Project 7 - Intermediate Skill Level
Facial Animation
RT