Useful Information
Student Entry Survey
Course Syllabus
About This Class
Basic 3D Max Skills Booklet
Important UDK Interface Buttons
Common 3D Max Tools
Certificate of Competency
Basic Level Design & Advice
www.cgtextures.com
In This Class You Will
:
Create 3D Meshes (Models)
Create & Apply Simple Textures
Create a Simple Level
Animate Doors
Create Explosions and Break Stuff
Teleport
Organize Your Files
Learn to Take Directions
Budget Your Time
Project 1 - Box Modeling a Plasma Handgun
Box Modeling Basics and Sequence
More Examples
Readings
Chapter 1
Chapter 3 - Part 1
Chapter 3 - Part 2
Questions for Chapter 1
Questions for Chapter 3 Part 1
Questions for Chapter 3 -Part 2
Project 2 - Teapot Shooting Gallery
Links to Textures
Instructions
Project 3 - Assets for Saloon Level
The Saloon - The Walls and Floor
Chairs
Table
Instructions - Difficulty Level - Beginner
Instructions - Difficulty Level - Beginner
Instructional Diagram - Difficulty Level - Advanced
Placing a Metal Texture on the Colt 45
Important! - Powers of Two
Piano - Intermediate Skill Level
How To Organize and Assemble Your Game Level
Piano Keyboard Texture
NOTE: You must save this JPEG image in your project folder and then open it in PhotoShop and resave it as a "TARGA" file.UDK requires all textures be "TARGA" files. JPEG's will not work!
How to Rotate the Keyboard Material
Bar - Intermediate Skill Level
How to Lath the Piano Legs
Pot Belly Stove
Making Bottles that are Hollow
Making a Glass Material for the Bottle
Breakin'the Bottle
Animate Doors to Open and Close - Exercise
You Can Practice With This Door Texture
Modeling the Saloon Door
Left Side Door Texture
- Right Side Door Texture
Project 4 - Dune Buggy
Instructions for Creating the Frame
Typical Parts of a Dune Buggy
Dune Buggy Contest Rules
Modeling Various Parts of the Dune Buggy
Project 5 - Terrain Obstacle Course
How to Make a Terrain
Adding a Ramp Jump
How to Add a Vehicle
How to Add a Skydome